Game Artist

Game Artist Job Description

A Game Artist is a generalist animator who creates both 2D and 3D art for video games. Working from design briefs and concept art, Game Artists give expression to the script from the storyboard to populate the world of the game.  


They work on all the visual elements required to put a game together, including characters, objects, textures, assets, environments, props, vehicles, weapons, etc.


Many animators will specialize in one or more of these areas as game development becomes increasingly sophisticated. The extent of the role also depends on the size of the studio and project.


During the course of their career they may take on a variety of positions within an animation team, leading to an ever-increasing deeper understanding of the process.

Role and Responsibilities

Game Artists design preliminary sketches and develop them according to a video game’s general style. They then create 2D or 3D animations from these sketches under the supervision of the Lead Artist. These elements create the world, its mood, and unique personality.


There are various areas of specialization for Game Artists, including character design, architecture and landscapes, lighting, modeling, special effects, and texturing for 3D animation.


The responsibilities of a Game Artist can include:
  • Liaising with lead designers and developers regarding the style and feel of the game
  • Researching references and resources required to produce the assets of the game
  • Sketching concept designs and key elements of the visual style
  • Designing promotional materials, packages, posters and websites for the launch of the game
  • Building 3D models of all assets in line with the technical limits of the game engine
  • Applying textures to all visual elements
  • Adding lighting and shading effects to all elements, ensuring consistency in color, intensity and lighting levels
  • Integrating special effects to textures, scenes and events, including muzzle flashes, weather effects, particle systems, sparking wires, smoke, haze, billowing dust, steam vents, explosions, etc
  • Creating sound effects, conducting audio mixes and design
  • Producing prototypes for testing
  • Working with motion capture
  • Maintaining production documentation
  • Advising on new technologies
  • Problem solving both creative and technical issues
  • Adhering to the production schedule
  • Curating and cataloguing of asset library
  • Designing with the user experience in mind

Game Artist Software and Tools:

The software required by an  Game Artist:

Game Artists may work with any manner of gaming and animation software.


Software that Gameplay Engineer may use include:

  • Adobe Photoshop, Illustrator, After Effects
  • Blender
  • 3D Studio Max
  • Maya
  • Mudbox
  • Zbrush
  • Substance Designer
  • CAD
  • Quixel
  • TVPaint
  • ToonBoom Harmony
  • CelAction
  • Unreal Engine
  • Nuke
  • Unity 3
  • Python 
  • C++
  • Houdini


Skills Required:

Game Artists are skilled in many aspects of game development. As their careers progress they may specialize in an area that interests them most and serves their specific talents.


Games are produced by teams, so communication and interpersonal skills are vital to aid in the smooth running of the game production pipeline.


An Game Artist would require these skills:

  • Training in game art and animation
  • Knowledge of lighting, perspective, material finishes and special effects
  • Cinematic eye for lighting and shading
  • Strong drawing skills, ability to visualize and design from abstract ideas
  • Solid knowledge of game genres and latest trends in gaming
  • Ability to work from storyboards 
  • Advanced understanding of visual language - texture, color, dimension, scale, perspective, shade, composition depth of field, proportion, spatial awareness, etc
  • Talent for visual storytelling
  • Knowledge of 2D and 3D animation, and familiarity with the principles of animation 
  • Systematic and logical work practices
  • Working knowledge of industry standard software and ongoing professional development
  • Team player, ability to work independently
  • Experience in working with audio files
  • Ability to create special effects
  • Knowledge of anatomy, zoology, layout design, texturing and asset creation
  • Ability to take on constructive criticism and delivering amendments based on feedback
  • Used to working under pressure and consistently meeting deadlines

Average Salary:

Gameplay Engineers will earn the same as Game Programmers. The average salary of the Gameplay Engineer is between £35,642 to £61,828 and above.

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